It can be hard to remember how to record a game of shogi. I’ve created a quick cheat sheet below to make life easier.
The starting player is called “Black”, and the other player is called “White” when playing in English. Black is sometimes called “Sente” and White is sometimes called “Gote”. Don’t let Sente and Gote confuse you. They’re as different as black and white. (No I couldn’t resist.)
The top of the game record should state important information about the game such as who was Black and who played White. It should also state the date, the players’ rankings, if any, and also what handicap was used. For example:
Black: Esther
White: Terrance
Handicap: White gives Rook and Bishop
Date: 2 January 2007
Notation Symbols and Order
Shogi pieces are always indicated with capital letters. The letters used to represent the shogi pieces are:
K – King
G – Gold General
S – Silver General
N – Knight
L – Lance
B – Bishop
R – Rook
P – Pawn
+S – Promoted Silver General
+N – Promoted Knight
+L – Promoted Lance
+B – Promoted Bishop
+R – Promoted Rook
+P – Promoted Pawn
Shogi moves are noted:
(+ or nothing)(Name)(From)(- or x or *)(To)(+ or = or nothing)
+ means promotion. When + is before the piece name, the piece was previously promoted. When + is after the move, then the move results in the promotion of the piece.
– means a move without a drop or capture occurring.
x means a move that captures a piece.
* means the piece was dropped into the final location.
= means a move could have resulted in a promotion, but the promotion was declined.
Listing the Moves
In Shogi, the moves can be numbered individually or in pairs. Some documents will list game moves singly like:
1. P-7f 2. P-8d 3. G-7h 4. P-8e
Other documents will list them in pairs such as:
1. P-7f P-8d
2. G-7h P-8e
Brevity is king. You may choose to remove any unnecessary symbols from a move’s notation. The from location is removed from the notation if the resulting notation is not ambiguous. The dashes above are not necessary, so we can write the moves without the dashes such as:
1. P7f 2. P8d 3. G7h 4. P8e
* and x are often removed too, if the result is not ambigous. Typically + and = are not removed from the notation.
Locating Pieces
If you where to look at a diagram showing all of the pieces of White (w) and Black (b) with the appropriate numbers and letters labeled on the board, this is where all the pieces start out.
Handicaps
In handicap games, the first Black move is to allow White to remove some pieces from the board. An ellipsis (…) is placed in the position of Black’s first move, and White proceeds to make an actual move. Essentially, White moves twice to start a handicap game. (NOTE: The removed pieces are out of the game entirely.)
Winning
The move after the last move of the game is typically filled with some indication of how the game ended. “resigns”, “drawn”, “1-0”, “0-1” or something similar will be written in the position after the last move.
Putting It All Together
Here is a sample game, just to give you an idea of how this all goes together. There are quite a few typos in this, but I think it gives the general idea of layout.
Black: Esther
White: Terrance
Handicap: White gives Rook and Bishop
Date: 2 January 2007
1. ... S-8b 2. G-4h G-6b 3. G-6h G-4b 4. P-8f P-9d 5. P-8f P-9d 6. P-7e P-9e 7. P-6f P-8d 8. P-3f S-8g 9. N-7g P-7f 10. Px7d Sx7d 11. P-6e P*7g+ 12. K-4i Px7g+ 13. Bx7g Sx6e 14. B-5e P*7c 15. G-5h N*8g 16. S-6h Nx9i+ 17. G-5i +N-9h 18. B-3g +Nx9g 19. P-2f P-9f 20. P-2e +N-8g 21. R-2f P-9g+ 22. P-3e +P-9f 23. R-4f +Px8f 24. R-4e S-5d 25. R-7e P*9f 26. R-7i P-9g+ 27. P-5f +P-8h 28. R-7e L*7d 29. R-5e Sx5e 30. Bx5e R*9e 31. B-6f P-7e 32. S*8b P-7h 33. B-5g P-7h 34. Sx9a+ Rx9a 35. L*9c P*9b 36. N-3g Px9c 37. P-3d Px3d 38. B-4f +Px6h 39. Gx6h +P-7g 40. G-6i N-3c 41. P*7e Lx7e 42. P*7d +P-7h 43. Px7c+ Nx7c 44. P*7d +Px6i 45. Px7c+ G*5i 46. K-3h L*3e 47. K-2i R-7a 48. +P-7b R-7d 49. S*8c R-6d 50. N*5e Nx4e 51. Nx6c+ Rx6c 52. P-7b R-5b 53. +P-7c R-6g+ 54. +P-6b Gx6b 55. B-8b+ K-4a 56. +Bx9c G-5b 57. +Bx7e G-8f 58. S-7b N-2g 59. S-6a Nx3i+ 60. K-1h S*2i 61. K-2g G-5a 62. +B-7d k-3a 63. P*8g R-7h 64. Px8f Rx7d 65. N*8i B*3f 66. K-1f P-1d 67. L*1e Px1e 68. K-2f Px8f 69. P*3g +R-7h 70. Px3f +Rx4h 71. B*9a S*3g 72. B*3g+ +Rx3g 73. resigns
http://japanesechess.org/tsume/index.php?showmoves=true&move_count_1=1&move_count_3=3&move_count_5=5&move_count_7=7&move_count_9=9&tsumeid=489&browse=settings&boardstyle=traditional
May I ask you how can Black mate White in this situation?